Campagna |
---|
UIO DID IE LEAT lLdW Libertà RdN SdF IFdON IMdT LAdW LGDS RdDF SiSR - TFGE |
Era |
Ede Ep - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
When the Dwarf race is in terrible danger, the mightiest Rune Masters will perform a holy ritual to talk to their deceased ancestors. Once woken, the ancient warriors will remain loyal and unbreakable. This practiced has been likened to necromancy, but the Dwarves argue fiercely that they do not raise the dead, merely ask their forefathers for assisstance.
Note speciali: I nemici che perdono la vita a causa del contagio risorgeranno non-morti, a meno che non si trovino in un villaggio.
Avanza da: | Dwarf Ancestor |
---|---|
Avanza come: | |
Costo: | 13 |
PF: | 33 |
Movimento: | 4 |
PE: | 150 |
Level: | 1 |
Allineamento: | caotico |
ID | Soulless Dwarf |
Abilità: |
touch impatto | 7 - 3 ravvicinato | contagio |
Resistenze: | |
---|---|
lama | 20% |
perfora | 20% |
impatto | 20% |
fuoco | 10% |
freddo | 10% |
esoterico | -40% |
Terreno | Costo di movimento | Difesa |
---|---|---|
Acque basse | 3 | 20% |
Acque profonde | 99 | 20% |
Campo di funghi | 1 | 40% |
Castello | 1 | 60% |
Caverna | 1 | 50% |
Colline | 1 | 60% |
Congelato | 2 | 30% |
Foresta | 2 | 30% |
Impervio | 99 | 20% |
Invalicabile | 99 | 50% |
Montagne | 1 | 70% |
Palude | 3 | 20% |
Pianura | 1 | 30% |
Sabbia | 1 | 30% |
Scogliera | 2 | 30% |
Villaggio | 1 | 50% |